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Research PaperResearchia:202603.26043[Artificial Intelligence > AI]

Completeness of Unbounded Best-First Minimax and Descent Minimax

Quentin Cohen-Solal

Abstract

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the literature are not able to always determine a winning strategy, even with an infinite search time. This is the case, for example, of the following algorithms: Unbounded Best-First Minimax and Descent Minimax, which are core algorithms in state-of-the-art knowledge-free reinforcement learning. They were then improved with the so-called completion technique. However, whether this technique sufficiently improves these algorithms to allow them to always determine a winning strategy remained an open question until now. To answer this question, we generalize the two algorithms (their versions using the completion technique), and we show that any algorithm of this class of algorithms computes the best strategy. Finally, we experimentally show that the completion technique improves winning performance.


Source: arXiv:2603.24572v1 - http://arxiv.org/abs/2603.24572v1 PDF: https://arxiv.org/pdf/2603.24572v1 Original Link: http://arxiv.org/abs/2603.24572v1

Submission:3/26/2026
Comments:0 comments
Subjects:AI; Artificial Intelligence
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arXiv: This paper is hosted on arXiv, an open-access repository
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Completeness of Unbounded Best-First Minimax and Descent Minimax | Researchia