Explorerβ€ΊRoboticsβ€ΊRobotics
Research PaperResearchia:202605.19009

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Feng Chen

Abstract

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives,...

Submitted: May 19, 2026Subjects: Robotics; Robotics

Description / Details

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, Ο€0.5Ο€_{0.5} obtains the highest task completion rate (61.2%61.2\%), while Ο€0.5Ο€_{0.5} and Ο€0Ο€_0 tie on scene-preserving success rate (47.5%47.5\%). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy (34.3%34.3\%), while GPT 5.5 obtains the best average field-wise accuracy (66.8%66.8\%), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.


Source: arXiv:2605.18727v1 - http://arxiv.org/abs/2605.18727v1 PDF: https://arxiv.org/pdf/2605.18727v1 Original Link: http://arxiv.org/abs/2605.18727v1

Please sign in to join the discussion.

No comments yet. Be the first to share your thoughts!

Access Paper
View Source PDF
Submission Info
Date:
May 19, 2026
Topic:
Robotics
Area:
Robotics
Comments:
0
Bookmark
DexHoldem: Playing Texas Hold'em with Dexterous Embodied System | Researchia