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Research PaperResearchia:202607.31024

Windowed thinning and query complexity for the bouncy particle and Zigzag samplers

Jianfeng Lu

Abstract

Let $μ(d x)\propto e^{-U(x)} d x$ on $\R^d$, where $U$ is $m$-strongly convex and $L$-smooth, and denote by $κ=L/m$ the condition number. We consider windowed thinning, an exact simulation method for the bouncy particle sampler and the coordinate Zigzag process. The method divides a trajectory into deterministic windows and uses a gradient evaluation at the beginning of each window to construct a tractable local envelope for the event rate. Combining this construction with quantitative mixing es...

Submitted: July 31, 2026Subjects: Mathematics; Mathematics

Description / Details

Let μ(dx)eU(x)dxμ(d x)\propto e^{-U(x)} d x on Rd\R^d, where UU is mm-strongly convex and LL-smooth, and denote by κ=L/mκ=L/m the condition number. We consider windowed thinning, an exact simulation method for the bouncy particle sampler and the coordinate Zigzag process. The method divides a trajectory into deterministic windows and uses a gradient evaluation at the beginning of each window to construct a tractable local envelope for the event rate. Combining this construction with quantitative mixing estimates and finite-time bounds on the expected numbers of bounces and flips yields query complexity guarantees from a Gaussian cold start. For total-variation error ε\varepsilon, the expected query counts are O(κ1/2d(dlogκ+log1ε))O(κ^{1/2}d\,(d\logκ+\log\frac1\varepsilon)) gradient queries for the bouncy particle sampler and O(κd1/4(dlogκ+log1ε))O(κd^{1/4}(d\logκ+\log\frac1\varepsilon)) full-gradient equivalents for Zigzag, where dd coordinate-partial queries count as one equivalent.


Source: arXiv:2607.28413v1 - http://arxiv.org/abs/2607.28413v1 PDF: https://arxiv.org/pdf/2607.28413v1 Original Link: http://arxiv.org/abs/2607.28413v1

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Date:
Jul 31, 2026
Topic:
Mathematics
Area:
Mathematics
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