Windowed thinning and query complexity for the bouncy particle and Zigzag samplers
Abstract
Let $μ(d x)\propto e^{-U(x)} d x$ on $\R^d$, where $U$ is $m$-strongly convex and $L$-smooth, and denote by $κ=L/m$ the condition number. We consider windowed thinning, an exact simulation method for the bouncy particle sampler and the coordinate Zigzag process. The method divides a trajectory into deterministic windows and uses a gradient evaluation at the beginning of each window to construct a tractable local envelope for the event rate. Combining this construction with quantitative mixing es...
Description / Details
Let on , where is -strongly convex and -smooth, and denote by the condition number. We consider windowed thinning, an exact simulation method for the bouncy particle sampler and the coordinate Zigzag process. The method divides a trajectory into deterministic windows and uses a gradient evaluation at the beginning of each window to construct a tractable local envelope for the event rate. Combining this construction with quantitative mixing estimates and finite-time bounds on the expected numbers of bounces and flips yields query complexity guarantees from a Gaussian cold start. For total-variation error , the expected query counts are gradient queries for the bouncy particle sampler and full-gradient equivalents for Zigzag, where coordinate-partial queries count as one equivalent.
Source: arXiv:2607.28413v1 - http://arxiv.org/abs/2607.28413v1 PDF: https://arxiv.org/pdf/2607.28413v1 Original Link: http://arxiv.org/abs/2607.28413v1
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Jul 31, 2026
Mathematics
Mathematics
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