Robust PAC Learning of Concurrent Stochastic Games
Abstract
We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nas...
Description / Details
We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal -NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an -approximate NE whose social-welfare value is -close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity . Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.
Source: arXiv:2609.04189v1 - http://arxiv.org/abs/2609.04189v1 PDF: https://arxiv.org/pdf/2609.04189v1 Original Link: http://arxiv.org/abs/2609.04189v1
Please sign in to join the discussion.
No comments yet. Be the first to share your thoughts!
Sep 4, 2026
Data Science
Machine Learning
0