Graph Machine: Towards Better Pretraining via Edges
Abstract
We introduce the Graph Machine (GM), an architecture that maintains an $O(n)$-sized state and accesses it through sparse, dynamic routing. Unlike methods with fixed-size states or sparse but static routing, GM preserves $O(n)$ complexity in its sparse layers without restricting the potentially accessible state size to $O(1)$. Instead, GM uses edges - pointer-like objects updated differentiably by a referral mechanism resembling pointer chasing. We replace 75% of the dense Transformer layers in Q...
Description / Details
We introduce the Graph Machine (GM), an architecture that maintains an -sized state and accesses it through sparse, dynamic routing. Unlike methods with fixed-size states or sparse but static routing, GM preserves complexity in its sparse layers without restricting the potentially accessible state size to . Instead, GM uses edges - pointer-like objects updated differentiably by a referral mechanism resembling pointer chasing. We replace 75% of the dense Transformer layers in Qwen3-0.6B with GM sparse layers and pretrain from scratch on 15.7B tokens. With only 2 of 4,096 tokens retrieved per KV head in each sparse layer, loss degrades only slightly; with 4, the best model marginally improves loss.
Source: arXiv:2609.02881v1 - http://arxiv.org/abs/2609.02881v1 PDF: https://arxiv.org/pdf/2609.02881v1 Original Link: http://arxiv.org/abs/2609.02881v1
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Sep 3, 2026
Data Science
Machine Learning
0