Dynamic XR Rendering Offloading Based on Feature-Based Quality Assessment
Abstract
Extended Reality (XR) applications demand intensive computation and low latency, especially for real-time rendering tasks. In this letter, we present an edge-aided XR rendering testbed that dynamically offloads rendering workloads between the XR client and the edge server built upon network conditions and latency constraints. The testbed integrates a Microsoft HoloLens 2 headset, a GPU-enabled edge server, and a customized remote rendering toolkit based on the HOLO Stream SDK, enabling seamless ...
Description / Details
Extended Reality (XR) applications demand intensive computation and low latency, especially for real-time rendering tasks. In this letter, we present an edge-aided XR rendering testbed that dynamically offloads rendering workloads between the XR client and the edge server built upon network conditions and latency constraints. The testbed integrates a Microsoft HoloLens 2 headset, a GPU-enabled edge server, and a customized remote rendering toolkit based on the HOLO Stream SDK, enabling seamless switching between local and edge rendering modes in real time. To overcome the limitations of pixel-level quality metrics under head movements and asynchronous frame arrivals, we propose a perceptual evaluation metric based on deep feature embeddings and cosine similarity, which remains robust to spatial and temporal misalignments. Furthermore, we design a contextual bandit learning controller to adapt rendering placement decisions in real time by jointly optimizing perceptual quality and latency. Experimental results demonstrate the feasibility and performance of our testbed, validating its effectiveness in delivering high-quality and interactive XR experiences.
Source: arXiv:2606.09330v1 - http://arxiv.org/abs/2606.09330v1 PDF: https://arxiv.org/pdf/2606.09330v1 Original Link: http://arxiv.org/abs/2606.09330v1
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Jun 9, 2026
Biomedical Engineering
Engineering
0