Perfect Games in Dimension-Bounded Communication
Abstract
Perfect prepare-and-measure games exhibit an all-or-nothing quantum advantage: a quantum system of dimension $d$ satisfies every prescribed winning constraint, whereas a classical $d$-level message cannot. We establish two structural results for such forbidden-output support constraints. First, every binary-output support game reduces exactly to a conflict graph: perfect classical realization with a $d$-level message is equivalent to $d$-colorability, perfect $d$-dimensional quantum realization ...
Description / Details
Perfect prepare-and-measure games exhibit an all-or-nothing quantum advantage: a quantum system of dimension satisfies every prescribed winning constraint, whereas a classical -level message cannot. We establish two structural results for such forbidden-output support constraints. First, every binary-output support game reduces exactly to a conflict graph: perfect classical realization with a -level message is equivalent to -colorability, perfect -dimensional quantum realization is equivalent to a -dimensional orthogonal representation, and the minimum number of Bob inputs realizing a fixed conflict graph is its edge biclique-cover number. Second, for an arbitrary finite output alphabet, every perfect qubit strategy admits a perfect classical-bit realization. As a flagship application, the -ray qutrit graph yields a compressed game with , and eight Bob inputs are minimal among all binary-output realizations of that graph. Graph extensions demonstrate the mechanism in every dimension, while Torpedo and antidistinguishability games illustrate the genuinely nonbinary regime. These results connect exact communication, graph coloring, contextuality, state exclusion, and zero-error information theory.
Source: arXiv:2608.05092v1 - http://arxiv.org/abs/2608.05092v1 PDF: https://arxiv.org/pdf/2608.05092v1 Original Link: http://arxiv.org/abs/2608.05092v1
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Aug 6, 2026
Quantum Computing
Quantum Physics
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