Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Abstract
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/
Source: arXiv:2603.25745v1 - http://arxiv.org/abs/2603.25745v1 PDF: https://arxiv.org/pdf/2603.25745v1 Original Link: http://arxiv.org/abs/2603.25745v1