Back to Explorer
Research PaperResearchia:202602.24006[Computer Vision > Computer Vision]

SARAH: Spatially Aware Real-time Agentic Humans

Evonne Ng

Abstract

As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current methods lack this spatial awareness. We close this gap with the first real-time, fully causal method for spatially-aware conversational motion, deployable on a streaming VR headset. Given a user's position and dyadic audio, our approach produces full-body motion that aligns gestures with speech while orienting the agent according to the user. Our architecture combines a causal transformer-based VAE with interleaved latent tokens for streaming inference and a flow matching model conditioned on user trajectory and audio. To support varying gaze preferences, we introduce a gaze scoring mechanism with classifier-free guidance to decouple learning from control: the model captures natural spatial alignment from data, while users can adjust eye contact intensity at inference time. On the Embody 3D dataset, our method achieves state-of-the-art motion quality at over 300 FPS -- 3x faster than non-causal baselines -- while capturing the subtle spatial dynamics of natural conversation. We validate our approach on a live VR system, bringing spatially-aware conversational agents to real-time deployment. Please see https://evonneng.github.io/sarah/ for details.


Source: arXiv:2602.18432v1 - http://arxiv.org/abs/2602.18432v1 PDF: https://arxiv.org/pdf/2602.18432v1 Original Link: http://arxiv.org/abs/2602.18432v1

Submission:2/24/2026
Comments:0 comments
Subjects:Computer Vision; Computer Vision
Original Source:
View Original PDF
arXiv: This paper is hosted on arXiv, an open-access repository
Was this helpful?

Discussion (0)

Please sign in to join the discussion.

No comments yet. Be the first to share your thoughts!