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Research PaperResearchia:202603.30006[Computer Vision > Computer Vision]

Detailed Geometry and Appearance from Opportunistic Motion

Ryosuke Hirai

Abstract

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.


Source: arXiv:2603.26665v1 - http://arxiv.org/abs/2603.26665v1 PDF: https://arxiv.org/pdf/2603.26665v1 Original Link: http://arxiv.org/abs/2603.26665v1

Submission:3/30/2026
Comments:0 comments
Subjects:Computer Vision; Computer Vision
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arXiv: This paper is hosted on arXiv, an open-access repository
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Detailed Geometry and Appearance from Opportunistic Motion | Researchia