Back to Explorer
Research PaperResearchia:202602.13072[Robotics > Robotics]

Affordance-Graphed Task Worlds: Self-Evolving Task Generation for Scalable Embodied Learning

Xiang Liu

Abstract

Training robotic policies directly in the real world is expensive and unscalable. Although generative simulation enables large-scale data synthesis, current approaches often fail to generate logically coherent long-horizon tasks and struggle with dynamic physical uncertainties due to open-loop execution. To address these challenges, we propose Affordance-Graphed Task Worlds (AGT-World), a unified framework that autonomously constructs interactive simulated environments and corresponding robot task policies based on real-world observations. Unlike methods relying on random proposals or static replication, AGT-World formalizes the task space as a structured graph, enabling the precise, hierarchical decomposition of complex goals into theoretically grounded atomic primitives. Furthermore, we introduce a Self-Evolution mechanism with hybrid feedback to autonomously refine policies, combining Vision-Language Model reasoning and geometric verification. Extensive experiments demonstrate that our method significantly outperforms in success rates and generalization, achieving a self-improving cycle of proposal, execution, and correction for scalable robot learning.


Source: arXiv:2602.12065v1 - http://arxiv.org/abs/2602.12065v1 PDF: https://arxiv.org/pdf/2602.12065v1 Original Link: http://arxiv.org/abs/2602.12065v1

Submission:2/13/2026
Comments:0 comments
Subjects:Robotics; Robotics
Original Source:
View Original PDF
arXiv: This paper is hosted on arXiv, an open-access repository
Was this helpful?

Discussion (0)

Please sign in to join the discussion.

No comments yet. Be the first to share your thoughts!

Affordance-Graphed Task Worlds: Self-Evolving Task Generation for Scalable Embodied Learning | Researchia | Researchia