Learning Residual Kinematic Corrections for Continuous Neural Decoding via Reinforcement Learning
Abstract
Decoding continuous three-dimensional (3D) motor imagery (MI) using non-invasive electroencephalography (EEG)-based brain--computer interfaces (BCIs) remains challenging due to signal variability and residual decoding errors. Deep learning architectures such as convolutional neural network--long short-term memory (CNN--LSTM) models can capture spatial and temporal dynamics for continuous kinematic decoding; however, systematic residual errors persist in predicted trajectories. We propose a two-s...
Description / Details
Decoding continuous three-dimensional (3D) motor imagery (MI) using non-invasive electroencephalography (EEG)-based brain--computer interfaces (BCIs) remains challenging due to signal variability and residual decoding errors. Deep learning architectures such as convolutional neural network--long short-term memory (CNN--LSTM) models can capture spatial and temporal dynamics for continuous kinematic decoding; however, systematic residual errors persist in predicted trajectories. We propose a two-stage decoding framework that applies reinforcement learning (RL) to perform residual kinematic correction on the outputs of a CNN--LSTM decoder (CNN--LSTM--RL). The RL agent is trained offline without direct EEG input and instead operates on predicted kinematic trajectories to optimize movement accuracy relative to target trajectories. Decoding performance was quantified using Pearson correlation coefficients () and Root Mean Square Errors (RMSE) along the , and axes. Compared to CNN--LSTM applied alone, CNN--LSTM--RL improved the mean correlation from to () in 2D and from to () in VR, with relative gains of and , respectively. Correspondingly, RMSE was reduced from to (2D, ) and from to (VR, ), representing relative reductions of and . These findings demonstrate that this scalable framework enhances 3D BCI MI decoding by correcting kinematic errors via offline residual RL without extra neural data, advancing neurorehabilitation, prosthetics, and virtual interaction.
Source: arXiv:2607.11530v1 - http://arxiv.org/abs/2607.11530v1 PDF: https://arxiv.org/pdf/2607.11530v1 Original Link: http://arxiv.org/abs/2607.11530v1
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Jul 14, 2026
Bio-AI Interfaces
Neuroscience
0