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Research PaperResearchia:202609.01008

BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives

Pradyumn Goyal

Abstract

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space ...

Submitted: September 1, 2026Subjects: Computer Vision; Computer Vision

Description / Details

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.


Source: arXiv:2608.31113v1 - http://arxiv.org/abs/2608.31113v1 PDF: https://arxiv.org/pdf/2608.31113v1 Original Link: http://arxiv.org/abs/2608.31113v1

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Date:
Sep 1, 2026
Topic:
Computer Vision
Area:
Computer Vision
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