FVAttn: Adaptive Sparse Attention with Runtime Load Balancing for Video Generation
Abstract
Video Diffusion Transformers process long spatio-temporal sequences, making self-attention the main bottleneck in high-resolution video generation. Training-free sparse attention reduces this cost, but adaptive Top-$p$ routing creates uneven per-head workloads under multi-GPU sequence parallelism. The resulting workload heterogeneity turns sparse attention into a rank-level straggler problem. We present \method{}, a training-free sparse-attention system that improves the distributed execution ef...
Description / Details
Video Diffusion Transformers process long spatio-temporal sequences, making self-attention the main bottleneck in high-resolution video generation. Training-free sparse attention reduces this cost, but adaptive Top- routing creates uneven per-head workloads under multi-GPU sequence parallelism. The resulting workload heterogeneity turns sparse attention into a rank-level straggler problem. We present \method{}, a training-free sparse-attention system that improves the distributed execution efficiency of adaptive sparse attention under multi-GPU sequence parallelism. \method{} uses Top- routing, a Top- safety floor, and video-aware block organization as the sparse-routing frontend, then repairs the materialized mask at runtime. Runtime Load Balancing migrates a small number of heavy heads via P2P communication to shorten the current critical path. Slack-Aware Sparse Augmentation fills residual non-critical-rank slack with additional high-value blocks, while overlap hides scheduling and migration overhead behind existing computation. On step-distilled Wan2.2 I2V, \method{} reduces average load imbalance from 1.34 to 1.08 and delivers a attention speedup over FlashAttention, while achieving a -- DiT inference speedup with competitive video quality.
Source: arXiv:2607.16190v1 - http://arxiv.org/abs/2607.16190v1 PDF: https://arxiv.org/pdf/2607.16190v1 Original Link: http://arxiv.org/abs/2607.16190v1
Please sign in to join the discussion.
No comments yet. Be the first to share your thoughts!
Jul 20, 2026
Computer Vision
Computer Vision
0