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Research PaperResearchia:202602.24100

To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation

Apoorva Vashisth

Abstract

Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter can block all routes. Targeted at such cases, we introduce the Lifelong Interactive Navigation problem, where a mobile robot with manipulation abilities can move clutter to forge its own path to complete sequential object- placement tasks - each involving plac...

Submitted: February 24, 2026Subjects: Robotics; Robotics

Description / Details

Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter can block all routes. Targeted at such cases, we introduce the Lifelong Interactive Navigation problem, where a mobile robot with manipulation abilities can move clutter to forge its own path to complete sequential object- placement tasks - each involving placing an given object (eg. Alarm clock, Pillow) onto a target object (eg. Dining table, Desk, Bed). To address this lifelong setting - where effects of environment changes accumulate and have long-term effects - we propose an LLM-driven, constraint-based planning framework with active perception. Our framework allows the LLM to reason over a structured scene graph of discovered objects and obstacles, deciding which object to move, where to place it, and where to look next to discover task-relevant information. This coupling of reasoning and active perception allows the agent to explore the regions expected to contribute to task completion rather than exhaustively mapping the environment. A standard motion planner then executes the corresponding navigate-pick-place, or detour sequence, ensuring reliable low-level control. Evaluated in physics-enabled ProcTHOR-10k simulator, our approach outperforms non-learning and learning-based baselines. We further demonstrate our approach qualitatively on real-world hardware.


Source: arXiv:2602.20055v1 - http://arxiv.org/abs/2602.20055v1 PDF: https://arxiv.org/pdf/2602.20055v1 Original Link: http://arxiv.org/abs/2602.20055v1

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Date:
Feb 24, 2026
Topic:
Robotics
Area:
Robotics
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To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation | Researchia